data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. This will help make your fleet self-sustaining, which means you can keep exploring for longer. 95a] Remnant Command Transfer. 2 (2021/03/27) [Starsector Mods][0. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. It is formatted in Starsector's somewhat loose JSON schema. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Better Tech-Mining makes tech. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Valheim. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. 96a] Console Commands v2023. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. ago. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Intro mission starts once the Player is Level 5. 6. Credits and distribution permission. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. ticktockbent •. 2 (2021/03/27). If you preorder now, you pay $15 – 25% off the final price. I would recommend you to use the slightly better tech mining mod. •. Step 2: You need the ID of each unique ship in the fleet. ) Save your game. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Reverted numerous weapon balance changes. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The start of an abomination, dubbed the "moderately cursed ship pack". ago. Spawnship tahlan_traumtanzer. ago. Open the planets tab. Agreed on the Decivilized Subpopulation notes in posts above. %50 upkeep reduction allows you to ignore hazard rating. It’s $15. e the one with all the skill trees. Transfer the save files via USB, or even better, a shared cloud storage location. 16rc2 transfer all items 1. 95a] Remnant Command Transfer. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Retreat when the ship is below a certain hull integrity level. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. That shrinks 186 inventory space down to 1 space used at base level. It just tweaks some stuff. If the original save was in version 0. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. If you’re lazy and don’t care about the file. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. It only transfers items between the fleet and the market or storage. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. Drag and drop the folder from the “saves” folder in the starsector folder. Formerly known as Starsector Mod Manager. Pick a commission with the faction that lays claim on those planets. I AM looking for an option that allows to slide your cursor and transfer loot. 95a] Transfer All Items v1. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. 7-BuyPrice*1. Atlas does. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. Beyond the sector adds some end game content. My ship had two variants, "Custom" and "Custom II". Caution is advised as these kinds of games can be very detrimental to your time management. AFAIK if you build up. ago. ago. 1. 64%. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 05 with ease and take your gaming experience to the next level. Admiral; Posts. Using frigates to capture those before the. You'll know a blueprint has been added to their fleets. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in. This is because production is logarithmic, i. )>Starsector>starsector-core>data>config>settings. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. 2. Re: [0. It comes in if I'm struggling, flies to my current ship and I transfer out. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Go to starsector r/starsector. One feature is in both categories – “pick one of two skills at every tier”. Removed soft fleet size limit. these blueprints will be added as "learned". 95 and doesn’t have Nexerelin, it will not work. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. 95 colonies should be made, just make to cap every planet with a commerce. That movie was the shit. 0 with ease and take your gaming experience to the next level. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Nothing too game-breaking in there. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. I've found Starsector recently, I'm a couple playthrough in. Got it, just wanted to make sure I. 95a. With this you don't waste any resources. The prices are also stable because supply and demand is not important. In some cases, it works well and you have an interesting. It's either been scrapped, despawned, or failed to load when generating the save game. If your faction can join it will say so for each alliance. json checked /saves/common… All the ships are very well made and they even have their own station. install directory (C: drive, etc. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. hull restoration - fix em up and add extra CR, 5% per s-mod. 96a] Console Commands v2023. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. This is advice from an older gamer (36). ago. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. When you connect power and an external display and leave the laptop open, everything works fine. Mods that add new weapons and the likes yes. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. 2. Laflaga • 1 yr. Instead, the mod simply warns you when you haven't saved in a while. ago. The person who sends you there says that you can repair them for free in the station. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. i don't know if this works for mods too, and what names to use. Titan AE. Here's a little how-to. Download and install this mod. Logged. Special Items are particularly notable for their unusual uses. 1. You can find most mods on the forum. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. 6. Adding items is easy, just do the same as for editing supplies. Just install the game on both. 50 per month. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Pick a commission with the faction that lays claim on those planets. Download link: Windows. Demonstration: Spoiler: click to expand Compatibility: It should work. To install new res packs, click the Open Resource Pack Folder button at the botton. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. To run the Linux version, unzip the file, cd starsector, and then run . 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. ) Find the planet that you want to edit. csv file. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. All of the current special items have uses in modifying certain industries. I. 95a] Transfer All Items v1. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. Increases the number of industries that can be installed on the planet by 1. Controls for moving your fleet and trading. Intended as a reliable. Gameplay: There are two types of hullmods that you can install on your ship. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. I'm playing an . so i got the new 0. 3. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. so i got the new 0. 99. Thanks, you helped me figure out the setmarketowner command. 95a] Transfer All Items v1. Starsector is a single-player sandbox style space role-playing game with strategic elements. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. Plurpo • 1 yr. Shift+clicking a stack of items sells/transfers it. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. 0 Ship/weapon Pack 1. Make sure this mod is enabled 3. Greetings, Human. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. $8. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 9. Make sure you have the same mods and same versions in both devices. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. . I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Apparently they're working on it, but for now there's no change. default to transfer_all_items_settings. You can also add a synchotroncore to your inv with additem synchotron. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. 2 underworld 1. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. How to use: 1. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Spoiler. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Step 2. Choose your faction (or establish your own) and dominate the Sector! 9. Removed extra skill point scaling. Vanilla adjacent stuff: Quality captains skill rework. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. In general, I favor the Supplies & Fuel-mechanic. Then you can just hold alt and move your. So it really depends on the type of mod and most mod authors will list. Put it in the new computer. json. Go to your starsector config file (starsector-core > data > config > settings. json checked /saves/common…All the ships are very well made and they even have their own station. Starsector version 0. ago. 9 update the safe transfer mod is defunct. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. But I do agree that waystations fuck. 8. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 95a] Transfer All Items v1. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. 7MB ; 659-- Nexerelin. Don’t be scared of it, you get barely any punishment for using it. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I don't. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. A second Click will buy/sell the stack regardless of cargo capacity. 96a: - Support for Unknown Skies planet type change projects. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Battleships have it at 7-8 tho. You don't actually need that much. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. 95a] Transfer All Items v1. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Copy the files over. a small guide to Editing items in savegames. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. Basically as title says, do I completely disable my commander when I take over? I have no combat skills on my person since I am mainly a colony…There are 2 layers of colony defense: fleets and planetary defense. Open the GraphicsLib folder and open "Preset Options". you could be spending 100 supplies on battles when you only need 20 or 30. Search. Combat freighters are pretty useful early game as well (like the mule). pay attention to deployment costs. a small guide to adding items in savegames. First, make sure you properly modified the file setting the allocated memory for the game. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. e. 73%. json. If that's not the ID you can check via mod> data> ship/ hull> shipdata. They are sold on nearly every market, and most-all activies will reward or consume supplies. Fixed a bug where, on mod install in Starsector 0. 43. Here is a link to the mod. You have to change it from false to true. Battered and bruised miners are less useful. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. prettyboiclique • 4 mo. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. 2D RPG/Trade/Fleet Combat Game. 13. On the market or storage. Elevate your Starsector gameplay with the [0. Features. « Reply #1 on: January 07, 2022, 06:08:58 AM ». You might have a random ship selected as your command ship (the single ship you directly control in combat). Once done, go to the target. 89%. 70 votes, 25 comments. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. 9. )>Starsector>starsector-core>data>config>settings. Once in the game, you can summon the console with control+backspace and enter your commands. That did it, thanks!No. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Supplies are a vital resource demanded throughout the sector. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. json. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. 0 Mod, the choice for serious players seeking advanced features and customization options. Shift+clicking a stack of items sells/transfers it. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. 85%. Main Features. Up to preference, I like it more than the current skill system. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. So the formula: Profit = (SellPrice*0. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Alliances offer mutual assistance in times of war. Uploaded: 23 Feb 2019 . I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. While the commands themselves aren't case sensitive, arguments are. Copy the files over. Their primary motives should be acquiring money and survival. captains and officers), and 3,020 names for stellar objects (i. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. Colonies were added in version 0. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. You can use the command console mod to modify a planet to have those specific conditions. Making money in this game is very possible, but not effortless. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. The goal is to give you lots of meaningful choices. Scherzokinn • 1 yr. 95a. 2 truly automated ships 1. Compatibility improvements I intend to make once other mods update for 0. Find the word TRUE. Otherwise this is basically how . Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Same with luddic enhancement. After that, you’ll have to struggle with setting up a proper income. Maybe someone else might know how to change the save game location so you can do this automatically. Royal Executive Access Keycard. The basic game is quite good as it is, you'll have plenty of time to try mods later. A lot of it will depend on what you are willing to take and the circumstances. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. Repeat 1-2 until you have 5k goods. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. There's also almost always a stripe of free space between the core worlds and the outer rim. 95a] Transfer All Items v1. r/starsector • 1 mo. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Delete one comma before TRUE and add one behind it. 2D RPG/Trade/Fleet Combat Game. You just changed it from a hidden Hullmod to one you know from the start. Skill Changes, Part 1. 1 BalegQhan • 3 yr. Modded Question/Bug. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. 95a] Transfer All Items v1. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. However, most items have certain requirements in order to be used, which the top categories represent. mkv file with Japanese audio (I tried it with a few different anime . Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. I know there are a million and a half fan theories on omega out there but here is my argument and expect. Baldur's Gate 3 in a 3rd Person view, with Controller. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Afaik, it should be somewhere on your character lvl-up screen. csv file under the tags column. Download and install this mod 2. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels.